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Dragon Ball is easily one of the biggest, if not the biggest, anime franchises of all time, and with any big franchise, anime or otherwise, video game entries are bound to happen, and this is definitely the case with Akira Toriyama's hit series. Very early on, Dragon Ball was adapted into a number of video games. In fact, a Dragon Ball GT video game came to the states before Dragon Ball Z was even brought over, which goes to show how big the video games were to the franchise. With such a long list of Dragon Ball video games, the question arises of which are the best amongst the numerous titles that have been released. Well, worry not, CBR is here to rank some of Dragon Ball's best video games for you right there.
However, since, as we mentioned, there are a lot of Dragon Ball video games, we have a few prerequisites to figure out our ranking. First of all we're going to look at games from the year 2000 and on, since most games before that were rather simple and it helps reduce the number a bit. Second, we are only looking at games that received scores—averaged between the the user and critic ratings—of 60 or above on Metacritic, a scale which we used as the basis for our overall ranking. However, Metacritic isn't the only thing that will determine the ranking, we'll also take into consideration the overall fan love of the game, whether or not the game tried something new or interesting and if the game has outstanding elements that outshine its bad parts.
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25 LEGACY OF GOKU
First up is a game known as Dragon Ball Z: the Legacy of Goku, which came out for the Game Boy Advance in 2002. The game provided a lot of firsts for Dragon Ball games, like full motion gameplay as well as transformations, both of which would become standard parts of later games.
However, despite being the first game to include these now common elements, Dragon Ball Z The Legacy of Goku received mixed reviews, making our top 25, but still residing at the bottom of the ranking.
24 RAGING BLAST
Next up we have a game known as Dragon Ball Raging Blast, which came out for the PlayStation 3 and the Xbox 360 in 2009. Raging Blast was criticized for convoluted controls amongst other issues, but fans gave it positive feedback despite this.
Simply because of how much fan love of this game outweighs the bad reviews, we decided to include in the top 25, ranking it as 24 overall, since it did a few things right, specifically in the Super Battle Trial part of the game.
![Dragon ball gt games Dragon ball gt games](/uploads/1/2/6/0/126004241/537369670.jpg)
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23 RAGING BLAST 2
The sequel to Raging Blast managed to do a bit better than its predecessor, especially in Japan, where it was the best selling game in November of 2010, beating out a Mario game and a Pokemon game—an impressive feat.
The gameplay was slightly improved in the sequel, as were the graphics—which looked more like the anime—and the versus mode, all of which were praised amongst the other, lesser parts of the game. Raging Blast 2 also earns points for including an OVA that's worth a watch, putting it at number 23 on our list.
22 SUPER DRAGON BALL Z
Next up we have a 2006 PS2 title that actually originated as an arcade game, Super Dragon Ball Z. Not to be confused with Dragon Ball Super, this game was made with the help of former Street Fighter producer, Noritaka Funamizu, who helped bring traditional fighting game mechanics to the game.
Super Dragon Ball Z featured destructible environments and a number of different game styles, all of which resonated rather well with fans, earning it a decent reception by critics as well as the spot of number 22 in our ranking.
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21 REVENGE OF KING PICCOLO
Next up is a Wii title from 2009 by the name of Dragon Ball: Revenge of King Piccolo. Veering from the usual Dragon Ball game style, this game was a 3D beat 'em up that allowed Goku to fight off multiple enemies at once.
The game also featured some great visuals that both captured the feel of Dragon Ball and weren't afraid to stylize and go their own way. But beyond these new and interesting approaches, the game received mixed reviews, which is why it doesn't quite make the top 20.
20 SUPERSONIC WARRIORS 2
We'll get to the first Supersonic Warriors game in a bit, but before that, we have its sequel bringing up the top 20 Dragon Ball games. Like the first game, Supersonic Warriors 2 came out for the Gameboy Advance and was a pretty standard fighting game.
The game changed very few things from its predecessor, which is part of why we're ranking a bit lower, though it did add a branching story path to the story mode of the game. Overall, not Dragon Ball's strongest game entry.
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19 DRAGON BALL ORIGINS 2
Dragon Ball Origins 2 improved upon a few things from the original, like the style of the low-poly graphics, but beyond some elements, the sequel ended up being worse than the original.
Well, maybe not worse, but it definitely got mixed reviews—some reviewers loved it, while most scored it below 70%—where the original did much better. Overall, this 2010 Nintendo DS managed to do enough to make it into our top 20, but it just couldn't compete with its predecessor, which we will get to soon.
18 DRAGON BALL DOKKAN BATTLE
Coming in at number 18 is the only mobile game on our list, Dragon Ball Z Dokkan Battle, a game that is still currently very popular in the mobile market. The game combines puzzle, board game and card game elements all themed with Dragon Ball characters and the like, allowing players to face each other in puzzle-fighting matches.
Though it's only gotten C-rate reviews, Dokkan Battle's popularity is undeniable, since it has been one of the top-five highest-grossing mobile games in both Japan and America, which is why it's in the top 20.
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17 SUPERSONIC WARRIORS
Where the second Supersonic Warriors didn't make for a proper sequel, the original was one of Dragon Ball's best handheld games. Supersonic Warriors had great sprite design and gameplay, both of which were noted by critics and fans.
Though the game had overall average reviews, we put it up higher than the sequel both because of all the new things it tried and because it was one of the best looking handheld Dragon Ball games of its time, just take a look at that those sprites!
16 LEGENDARY SUPER WARRIORS
Dragon Ball Z: Legendary Super Warriors came out in 2002 for the Game Boy Color, which is strange since the Game Boy Advance had taken over by then. The game was sort of like Pokémon meets Dragon Ball, with RPG-style gameplay that allowed players to fight opponents in card-based combat.
Though its mechanics were complex and its graphics were simple, the game was well-received, many praising it replay value, since it took several plays to learn the battle system and get better at strategizing with it.
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15 BUDOKAI
Though it wasn't the first Dragon Ball game to be rendered in full 3D—that'd be Dragon Ball GT: Final Bout--Dragon Ball Z: Budokai was the first 3D Dragon Ball game of the new millennium.
Budokai marked a new era for Dragon Ball games, since the series would go on to spawn multiple sequels. Budokai introduced a lot of new concepts and more or less established the template for many Dragon Ball games to come. However, despite this and despite its favorable reviews, the Budokai games needed some work to get to their peak, thus the first game ranks at 15.
14 BUDOKAI 2
Dragon Ball Z: Budokai 2 started to take Dragon Ball games in the right direction, following in the footsteps of its predecessor to improve upon the formula. On top of establishing a cel-shaded art-style, Budokai 2 improved a lot about the Dragon Ball fighting game formula.
However, in the long run, the game is still not in the top 10, sitting pretty at number 14, since it has a few issues that would later be worked out in future Budokai games, earning it underwhelming reviews.
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13 BURST LIMIT
2008's Dragon Ball Z: Burst Limit managed to earn itself a VGA nomination for best fighting game, which should tell you just how awesome it was. On top of having some impressive graphics—which, for the time, were the closest a game got to looking like the anime--Burst Limit was one of the top selling games for three months in Japan.
The game also got fantastic reviews, though it had its fair share of subpar reception as well. Overall, Burst Limit was an interesting entry in the Dragon Ball franchise that could possibly be worthy of a follow up.
12 DRAGON BALL FUSIONS
Dragon Ball Fusions might not be the best game in the franchise, heck it probably deserves a lower rating based on gameplay alone, but it definitely earns a lot of points for the unique form of fan service it provided with its premise.
The game uses Fusion as its main mechanic, and in doing so, it allows players to create the fusions they've always wanted to see, making for a fun element in an otherwise sub-par game. Because of this fusion elements, Dragon Ball Fusions is relatively fun to sit down and play.
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11 ATTACK OF THE SAIYANS
Like the Nintendo Wii, the Nintendo DS had some sleeper hits that some overlooked because both systems appeared gimmicky, and one of the overlooked DS games was Dragon Ball Z: Attack of the Saiyans, which came out in 2009.
Attack of the Saiyans was an RPG turn-based styled game that had some stellar sprite art and fun game mechanics. Though the game isn't perfect, the veer from the usual Dragon Ball games earned it some praise, especially from Nintendo Power, which gave it an 8/10.
10 DRAGON BALL ORIGINS
The sequel to Dragon Ball Origins wasn't quite as good as the original, which is why the first game in the series makes it into our top 10 best Dragon Ball games. Dragon Ball Origins is similar to Zelda games of the same time, utilizing top-down 3D graphics for gameplay that involved battling enemies as you encounter them, solving puzzles along the way.
What made Dragon BallOrigins so cool was the art style and the way it adapted the original sagas of Dragon Ball, making you feel like you were actually on the adventure.
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9 BUDOKAI TENKAICHI
After three Budokai games, Dragon Ball took things in a slightly new direction, creating the Budokai Tenkaichi follow-up series. The first game was released for the PS2 in 2005, shaking things up with a new art style, and some new fighting mechanics.
However, the first game in this series, like the first Budokai game, still needed some polishing, leading to strange-looking graphics (especially in terms of shading) and some sub-par controls. But, overall, the game was well received, so it earns its spot in the top 10.
8 LEGACY OF GOKU 2
The first Legacy of Goku game was rather subpar, earning the lowest spot in our ranking, but its sequel? It actually makes it into the top 10! Dragon Ball Z: The Legacy of Goku 2 had some of the same problems from the original and was merely a continuation of the story, but it also introduced some new concepts that earns it some points.
On top of being able to transform in this game, players could also use a scouter mechanic to look up character stats, they could charge their melee attacks and augment their abilities with capsule items.
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7 ADVANCED ADVENTURE
Just take a look at that sprite art! Dragon Advanced Adventure, a 2006 (2004 in Japan) Game Boy Advance title, definitely had some strong art direction, and that's not all it had going for it, it was also a cross-genre game that combined platforming, fighting games and flying shooter games.
Goku could battle enemies in platformer levels, fight one-on-one in fighting game styled matches and fly through the air on the nimbus and fight bad guys, leading to creatively diverse gameplay that nearly earns the game a spot in our top 5, despite some poor reviews.
6 BUDOKAI TENKAICHI 2
The second Budokai Tenkaichi game managed improve a lot from the original, especially when it game to the Wii version. This was the first Dragon Ball game to be on the Wii system, and the way the motion controls were utilized were brilliant.
Specifically, players could perform a Kamehameha or other attacks with the Wiimote and Nunchuck, helping immerse them in the world of Dragon Ball with mechanics that were absent in the PS2 version. Even if the game wasn't perfect, it was a whole lot of fun to feel like you were actually shooting a Kamehameha.
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5 XENOVERSE
Now it's down to the top five, starting with Dragon Ball Xenoverse. Dragon Ball Xenoverse improved upon the model of Dragon Ball Online (which we excluded since it lacked proper ratings), which allowed players to create their own original Dragon Ball character, cranking the fan-service up to 11.
By this we are referring to the fact that the game's story centers around the player's avatar helping Future Trunks and the Kai of time to right the wrongs in the Dragon Ball timeline, effectively inserting the player into the series, a fantastic concept that made up for some subpar elements.
4 BUDOKAI TENKAICHI 3
Dragon Ball Z Budokai Tenkaichi 3 was the second to last game in the Tenkaichi series--Ultimate Tenkaichi being the final entry, which we excluded for having an average score of under 60—and as such it had practically perfected the formula it created.
Once again, the Wii version of the game was better executed than the PS2 version of the game, since it utilized motion controls in a fun way that improved upon those of the previous game, making for an overall fun game that, though not perfectly reviewed, stands in the top five.
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3 XENOVERSE 2
Coming in at number three is Dragon Ball Xenoverse 2, which didn't change much from the original, a notion that earned it some flak. However, the small bits that Xenoverse 2 did change from the first game managed to make it an overall fun experience.
One of the things that improved was the multiplayer option, which added some cool new elements to the game, and with all the DLC that ended up coming out for Xenoverse 2, the minimal changes from the original made all the difference in our ranking.
2 BUDOKAI 3
Before things were shaken up by the Tenkaichi parts of the Budokai series, Dragon Ball Z: Budokai 3 managed to perfect its style and mechanics, leading to the second best Dragon Ball game, at least in our ranking.
Budokai 3 managed to get B scores almost completely across the board, earning the highest ratings of any Budokai game, many critics attributing its improvements to the development's focus on gameplay rather than graphics, which also garnered praise. Overall, it was one of the franchise's strongest game entries.
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1 DRAGON BALL FIGHTERZ
Don't act like you didn't see this coming! Dragon Ball FighterZ is the most recent and most highly-rated Dragon Ball video game, standing as the best game in the franchise. Everything from the graphics to the gameplay are nearly perfect on any level, earning it the number one spot on our list.
The game looks beautiful, making the anime come to life with stepped-animation and perfect cel-shading that is second only to the classic arcade-styled fighting game mechanics that quickly put the game at the top of multiple 'best fighting games' lists, earning A-level scores across the board.
NextDr. Stone: 10 Things You Didn't Know About Senku Ishigami
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Dragon Ball | |
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Genre(s) | Fighting, role-playing |
Developer(s) | Various |
Publisher(s) | Bandai Atari Bandai Namco Entertainment |
Composer(s) | Various |
Platform(s) | Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Genesis, Playdia, PC Engine, Sega Saturn, PlayStation, PlayStation 2, GameCube, PlayStation 3, PlayStation 4, Xbox, Xbox 360, Xbox One, Wii, PlayStation Vita, Game Boy Advance, Game Boy Color, WonderSwan Color, Nintendo DS, Nintendo 3DS, Nintendo Switch, PlayStation Portable, LCD game, Mobile Phone, Android, iOS. |
First release | Dragon Ball: Dragon Daihikyō September 27, 1986 |
Latest release | Dragon Ball Legends May 18, 2018 |
The Dragon Ball video game series are based on the manga and anime series of the same name created by Akira Toriyama. The series follows the adventures of Goku as he trains in martial arts and explores the world in search of the seven wish-granting orbs known as the Dragon Balls. The games are of various genres, mostly role-playing, platform and fighting games, although the latter have become the most prominent.
Since 1986, many video games based on the property have been released in Japan, with the majority being produced by Bandai. Most of the dragon ball z games from the 16-bit and 32-bit eras were also localized and released in European countries like France, Spain and Portugal because of the strong following the series already had in those countries. Up until 1997's Dragon Ball GT: Final Bout, none of the Dragon Ball games were localized for the North American market, with the exception of Dragon Power which was graphically altered due to the lack of a license for the franchise.
In 2000, Infogrames acquired the license to produce and release Dragon Ball games for the North American and international market.[1] With the release of their first two titles in the franchise, 2002's Dragon Ball Z: The Legacy of Goku and Dragon Ball Z: Budokai, Infogrames more than doubled their sales.[2] In January 2004, Atari paid $10 million for the exclusive US rights until January 2010.[3] In 2008, Atari announced that over 12.7 million video game units based on the series had been sold since May 2002.[4]Dragon Ball was Atari's top-earning licensed property, earning $85 million in 2005 and accounting for over 49% of their annual revenue in 2008.[5][6] However, with the expiration of the Atari deal in 2009, Namco Bandai Games assumed the North American and European distribution rights, starting with the 2009 releases of Dragon Ball Z: Attack of the Saiyans, Dragon Ball: Raging Blast and Dragon Ball: Revenge of King Piccolo.[7]
By December 2014, over 40 million video games based on the franchise had been sold worldwide.[8] The Dragon Ball Xenoverse series sold a further 10million units between 2015 and 2018,[9] and Dragon Ball FighterZ sold over 3.5million units,[10] bringing software sales to over 53.5million units sold. In addition, the mobile gameDragon Ball Z: Dokkan Battle has exceeded 250million downloads[11] and grossed over $1.6 billion,[12] and the mobile game Dragon Ball Legends has grossed over $140 million.[13] The Dragon Ball video game series has generated over $5 billion in total gross revenue, as of 2018.
- 1Consoles and PC games
Consoles and PC games[edit]
1980s[edit]
Title | Details |
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Dragon Ball: Dragon Daihikyō – Super Cassette Vision | Notes: Dragon Ball: Dragon Daihikyō (ドラゴンボール ドラゴン大秘境Doragon Bōru: Dragon Daihikyō, Dragon Ball: Dragon's Great Exploration) The first Dragon Ball video game ever produced. It was released by Epoch, making it the only game not to feature any kind of involvement with Bandai or the subsequent Namco Bandai. The game is an overhead shoot'em up that allows players to take on the role of Goku who rides on the Nimbus while firing Ki blasts and swatting at enemies with his Power Pole. |
Dragon Ball: Shenlong no Nazo Dragon Power Dragon Ball: Le Secret du Dragon
| Notes:
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| Notes: Dragon Ball: Daimaō Fukkatsu (ドラゴンボール大魔王復活Doragon Bōru Daimaō Fukkatsu, lit. Dragon Ball: Great Demon King's Revival) Recording drums on garageband ipad. was released in Japan for the Famicom on August 12, 1988 by Bandai. It takes place during the Piccolo Daimao arc. It was one of the first games to have a board game, which included battles using cards. The battle card games are a hybrid of role playing games, board games and trading cards. The players move around a game board and encounter characters on the way. Some characters offer information and others need to be battled. The outcome of each fight is determined by the randomly generated hand of cards players and the opponent are dealt. The player flips over cards in a certain order, and their actions are shown in an animated battle that lasts until one of the characters is defeated. |
| Notes: Dragon Ball 3: Gokūden (ドラゴンボール3 悟空伝Doragon Bōru Surī Gokūden, lit. Dragon Ball 3: Goku's Story) was released by Bandai on October 27, 1989 for the Famicom in Japan. The game relates all of the Dragon Ball story until the fight against Piccolo Junior. The main character is Goku as a child and adult, though Krillin and Yamcha are also playable. A remake was released for the WonderSwan Color in 2002. |
1990s[edit]
Title | Details |
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| Notes: Dragon Ball Z: Kyōshū! Saiyan (ドラゴンボールZ 強襲!サイヤ人Doragon Bōru Zetto Kyōshū! Saiyajin, Dragon Ball Z: Fierce Attack! Saiyan) was the first Dragon Ball Z game to be released for the Famicom system. It was released by Bandai on October 27, 1990 in Japan. The game features Raditz, Nappa, Vegeta, two illusion Saiyans who fight Yamcha, Tien, Piccolo, Gohan and Krillin in the anime, and an original who transforms into a Giant Ape. |
| Notes: Dragon Ball Z II: Gekishin Frieza!! (ドラゴンボールZII 激神フリーザ!!Doragon Bōru Zetto Tsū Gekishin Furīza!!, Dragon Ball Z II: Frieza the Planet Destroyer!!) was released by Bandai on August 10, 1991 in Japan for the Famicom. The game features the story on Namek and follows closely to the story in the anime except for the fact that, like in the previous game, Tienshinhan, Yamcha and Chaozu are not dead but are present in the player's party at the beginning. |
| Notes: Dragon Ball Z: Super Saiya Densetsu (ドラゴンボールZ 超サイヤ伝説Doragon Bōru Zetto Sūpā Saiya Densetsu, Dragon Ball Z: Legend of the Super Saiyan) is the first Dragon Ball game for the Super Famicom. It is a remake combining two earlier Famicom games: Dragon Ball Z: Kyôshū! Saiyan and Dragon Ball Z II: Gekishin Frieza. |
| Notes: Dragon Ball Z III: Ressen Jinzōningen (ドラゴンボールZIII 烈戦人造人間Doragon Bōru Zetto Surī Ressen Jinzōningen, Dragon Ball Z III: Hot Battle! Artificial Humans!) released on August 7, 1992 in Japan by Bandai for the Famicom. It is a retelling of the Android arc up until Cell transforms into his first form. |
| Notes: Dragon Ball Z: Gekitō Tenkaichi Budokai (ドラゴンボールZ 激闘天下一武道会Doragon Bōru Zetto Gekitō Tenkaichi Budōkai) was released only in Japan by Bandai on December 29, 1992 for the Famicom. The game was unique in that it came with a special card reader attachment, the Datach Joint Rom System, which required several character cards to be swiped in order to select a character. |
| Notes: Dragon Ball Z: Super Butōden (ドラゴンボールZ |
| Notes: Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku (ドラゴンボールZ外伝 サイヤ人絶滅計画Doragon Bōru Zetto Gaiden Saiyajin Zetsumetsu Keikaku, Dragon Ball Z Side Story: Plan to Eradicate the Saiyans) was released for the Famicom on August 6, 1993.[19] Gameplay takes the form of a card battle RPG, where the player's movement and battle choices are dictated by the randomly generated playing cards the player receives. Multiplayer is a six player tournament using difficulty level of computer players that are in the save file. Players can choose between Goku, Gohan, Piccolo, Trunks and Vegeta. Winner records are kept in the game data, as well as any moves the player might learn. The game follows, Dr. Lychee, a survivor of the Tuffle race annihilated by the Saiyans. Lychee manages to escape from the planet with a ship containing Hatchhyackku, a super computer able to create 'Ghost images' of other warriors, though he is killed soon after. Hatchhyackku creates a ghost image of him to get revenge on the surviving Saiyans. He places machines that emit a gas capable of destroying life on Earth, so Goku, Gohan, Vegeta, Future Trunks, and Piccolo rush to destroy the devices located around the planet. They manage to destroy all but one that is protected by an impenetrable energy barrier and guarded by ghost warriors of Frieza, Cooler, Turles, and Lord Slug, which have to be killed in the same way as the originals. They eventually track down Lychee, defeat him, and learn of Hatchhyackku, who absorbs Lychee's hatred and materializes in an android body. Hatchhyackku devastates the heroes until the Saiyans, after having transformed into their Super Saiyan states, combine their powers together into one massive wave of energy, ending the threat of the ghost warriors. |
Dragon Ball Z: Super Butōden 2 Dragon Ball Z: La Légende Saien
| Notes: Dragon Ball Z: Super Butōden 2 (ドラゴンボールZ Depending on if the player wins or loses a battle, the story will take a different turn in the Story Mode, which leads to a lot of possibilities to experience. This is the only Dragon Ball Z fighting game [23] in which Goku is not readily playable. A code is required in the Japanese version to unlock him and Broly, the other hidden character. This is not necessary in the European versions, as both characters are already unlocked. This game was released in North America on the 3DS virtual console |
– Mega Drive | Notes: Dragon Ball Z: Buyū Retsuden (ドラゴンボールZ 武勇列伝Doragon Bōru Zetto Buyū Retsuden, Dragon Ball Z: Legend of Valiants), released as Dragon Ball Z: L'Appel du Destin (Dragon Ball Z: The Call of Destiny) in France and Spain and as Dragon Ball Z https://philadelphiagenerous261.weebly.com/dell-touchpad-driver-windows-10.html. in Portugal, is a fighting game released for the Mega Drive. It was released in Japan on April 1, 1994[24] and Europe in June 1994.[25][26] The playable characters are Goku, Gohan, Krillin, Piccolo, Vegeta, Captain Ginyu, Recoome, Frieza, Future Trunks, Android 18, and Cell. |
Dragon Ball Z: Shin Saiyajin Zenmetsu Keikaku — Chikyū-Hen – Playdia | Notes: Dragon Ball Z Gaiden: Saiyan Zetsumetsu Keikaku Chikyū-Hen (ドラゴンボールZ外伝 真サイヤ人絶滅計画 地球編Doragon Bōru Zetto Gaiden Shin Saiyajin Zetsumetsu Keikaku Chikyū-Hen, Dragon Ball Z Side Story: True Plan to Eradicate the Saiyans: Earth Edition) is part one in the Saiyan Zenmetsu Keikaku series for the Playdia. The game was released on September 23, 1994.[27] |
Dragon Ball Z: Super Butōden 3 Dragon Ball Z: Ultime Menace – Super Famicom | Notes: Dragon Ball Z: Super Butōden 3 (ドラゴンボールZ |
Dragon Ball Z: Idainaru Son Goku Densetsu – PC Engine | Notes: Dragon Ball Z: Idainaru Son Goku Densetsu (ドラゴンボールZ 偉大なる孫悟空伝説Doragon Bōru Zetto Idainaru Son Gokū Densetsu, Dragon Ball Z: The Greatest Son Goku Legend) was released for the PC Engine (the Japanese version of the TurboGrafx-16) on November 11, 1994. It features Gohan telling Goten of the battles of their deceased father, Goku, along with other characters. The game illustrates Goku's seven greatest battles: Fighting Tao Pai Pai, challenging Tienshinhan at the Tenkaichi Budokai, destroying King Piccolo, fighting Piccolo at the Tenkaichi Budokai, protecting Earth from Vegeta, saving Namek from Frieza, and sacrificing his life to save the world from Perfect Cell. |
Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku~Uchū-Hen – Playdia | Notes: Dragon Ball Z Gaiden: Saiyan Zetsumetsu Keikaku~Uchū-Hen (ドラゴンボールZ外伝 真サイヤ人絶滅計画 宇宙編Doragon Bōru Zetto Gaiden Shin Saiyajin Zetsumetsu Keikaku Uchū-Hen, Dragon Ball Z Side Story: True Plan to Eradicate the Saiyans: Universe Edition) is part two in the Saiyan Zetsumetsu Keikaku series. The game was released on December 16, 1994.[29] |
| Notes: Dragon Ball Z: Super Goku Den — Totsugeki-Hen (ドラゴンボールZ 超悟空伝 突激編Doragon Bōru Z Sūpā Gokū-den Totsugeki-hen) was released on March 24, 1995.[30]Totsugeki-Hen chronicles the adventures of Goku and his adventures through the start of Dragon Ball all the way to the final battle with Piccolo Daimao. |
| Notes: Dragon Ball Z: Ultimate Battle 22 (ドラゴンボールZ アルティメイトバトル22Doragon Bōru Zetto Arutimeito Batoru Towintetzū) is a fighting game released July 28, 1995 in Japan (re-released as PlayStation the Best for Family on December 6, 1996), released in Europe on June 1996,[31] and released in North America years later on March 25, 2003. The game features cel drawings from the animators as character sprites and three dimensional backgrounds. The playable characters are Goku, Gohan, Vegeta, Future Trunks, Cell, Android 16, Android 18, Frieza, Zarbon, Recoome, Captain Ginyu, Dabura, Goten, Kid Trunks, Supreme Kai, Fat Buu, Super Buu, Super Saiyan Gotenks, Great Saiyaman, Krillin, Tien, and Piccolo. Unlockable characters include Gogeta, Mr. Satan, Master Roshi, Super Saiyan 3 Goku, and Kid Goku. Ultimate Battle 22 was the subject of an overwhelming number of negative American reviews. GameSpot give it a 1.2/10, calling it a 'really, really terrible game.' X-Play said it was 'a waste of time and money.' Official PlayStation Magazine gave it a 1/5, the second lowest score possible. Electronic Gaming Monthly said that 'someone crapped in a jewel case and passed it off as a game.' Overall, it has a 32% on GameRankings. |
| Notes: Dragon Ball Z: Super Goku Den — Kakusei-Hen (ドラゴンボールZ 超悟空伝 覚醒編Doragon Bōru Z Sūpā Gokū-den Kakusei-hen) is the second game in the Super Gokuden series. The game was released on September 22, 1995.[32]Kakusei-Hen follows the story of Goku from his fight with Piccolo at the 23rd World Tournament to his final battle with Frieza after the latter had reached the Super Saiyan state. |
| Notes: Dragon Ball Z: Shin Super Butōden (ドラゴンボールZ 真武闘伝Doragon Bōru Zetto Shin Butōden, Dragon Ball Z: True Fighting Story) is the fourth installment in the Super Butōden series. The game was released only in Japan on November 17, 1995. The game features 27 playable characters, their sprites being those used in an earlier Dragon Ball Z game, Dragon Ball Z: Ultimate Battle 22. Its story mode ranges from the Android arc to the Cell Games. Shin Butōden also features two other exclusive modes: Group Battle and Mr. Satan mode. In Group Battle, players gets to create a team of five characters and fight against either another player or an AI-controlled character. In Mr. Satan mode, Mr. Satan is trying to raise enough money to pay off his debt to Android 18, and the player places bets on matches and cheats by using several items, such as banana peels, guns, and dynamite. |
| Notes: Dragon Ball Z: Hyper Dimension (ドラゴンボールZ ハイパー ディメンションDoragon Bōru Zetto Haipā Dimenshon) is the last Dragon Ball Z fighting game released for the Super Famicom/SNES in Japan and Europe. It was released in Japan on March 29, 1996 and in France and Spain on February 1997.[33] The Japanese version of the game features a story mode that begins from the Frieza arc and ends at the end of the series. The amount of life for characters is measured by a number system from 1 to 999, which can be charged at any time during the match. When the life reaches a level below 80, the characters are able to perform 'desperate moves', which cause a large amount of damage. The characters fight on a multi-tier stage, which allows opponents to hit each other to other stages. The playable characters are Goku, Vegeta, Gohan, Perfect Cell, Piccolo, Vegito, Frieza, Fat Buu, Kid Buu, and Gotenks. |
– PlayStation, Sega Saturn | Notes: Dragon Ball Z: Idainaru Dragon Ball Densetsu (ドラゴンボールZ 偉大なるドラゴンボール伝説Doragon Bōru Zetto Idainaru Doragon Bōru Densetsu, Dragon Ball Z: The Greatest Dragon Ball Legend) is a fighting game produced and released by Bandai on May 31, 1996 in Japan, released for the Sega Saturn and PlayStation. Greatest Hits versions were released on June 20, 1997 for the Saturn and June 27, 1997 for the PlayStation.[14] In Europe, only the Sega Saturn version was released in France and Spain on December 1996,[34] with the French edition retaining the original Japanese name (although is translated as Dragon Ball Z: La grande légende des boules de cristal in the title screen) and the Spanish edition being re-addressed as Dragon Ball Z: The Legend.The game utilizes a unique system of play that is different from most other fighters and the graphics feature 2-D sprites in a three dimensional world. |
| Notes: Dragon Ball GT: Final Bout, known in Japan and Europe as Dragon Ball: Final Bout (ドラゴンボール ファイナルバウト, Doragon Bōru Fainaru Bauto?), is a fighting game for the PlayStation. It was produced and released by Bandai in Japan, parts of Europe, and North America in 1997. The game would reissued in Europe in 2002 and in North America in 2004. The game shares the distinction of being the first game in the series to be rendered in full 3D, and the last Dragon Ball game produced for the console. There would not be another new Dragon Ball game for consoles until the release of Dragon Ball Z: Budokai in 2002. The game is similar to other fighters but features 3D environments and characters from the Z and GT series of Dragon Ball franchise. Unique in the game were the special ki attacks called a Special Knockout Trick. These were the spectacular versions of the character's ki attacks the player performed at a distance. When these attacks are performed, the camera would cut and pan to the attacking character who would power up and the player would fire. During the attacking character's power up, the opposing character would be giving the opportunity to either retaliate or block upon the moment the word counter would flash on the lower right hand corner of the screen. If the player chose to retaliate, they too would power up and fire a ki attack causing a power crossfire which the camera would go around both characters à la bullet time. Depending on which player is pressing their button the fastest would determine who would receive the brunt of the blast. Another feature which was carried over from Legends, was a technique called Meteor Smash. With a key combo, players could ignite a chain of mêlée attacks. |
2000s[edit]
Title | Details |
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| Notes: A series of 10 collectible pocket CD-ROMs released in 2001 exclusively in Australia and designed and produced by Streamedia Pty Ltd. Each CD-ROM featured a different character and contained information on the respective character and the Dragon Ball Z sagas, merchandise available to acquire and a 'BattlePrint' activity mode. Each disc was available at random from packets and also given as part of a promotion with Coca-Cola products.[35] |
Title | Details |
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Original release date(s): PlayStation 2
| Release years by system: 2002 - PlayStation 2 2003 - GameCube 2012 - PlayStation 3 2012 - Xbox 360 |
Original release date(s): PlayStation 2
| Release years by system: 2003 - PlayStation 2 2004 - GameCube |
Original release date(s):
| Release years by system: 2004 - PlayStation 2 2012 - PlayStation 3 2012 - Xbox 360 |
Original release date(s):
| Release years by system: 2005- GameCube, PlayStation 2, Xbox |
Notes: The first Dragon Ball Z console game to be developed by a non-Japanese developer (American in this case), and the first Dragon Ball Z game to be released on a non-Japanese console: the Xbox. | |
Original release date(s):
| Release years by system: 2005 - PlayStation 2 |
Original release date(s): Arcade
Carrier manuals downloads. PlayStation 2
| Release years by system: 2005 - Arcade 2006 - PlayStation 2 |
Original release date(s): PlayStation 2
| Release years by system: 2006 - PlayStation 2 2006 - Wii |
Original release date(s): PlayStation 2
| Release years by system: 2007 - PlayStation 2 2007 - Wii |
Original release date(s):
| Release years by system: 2008 - PlayStation 3, Xbox 360 |
Original release date(s):
| Release years by system: 2008 - PlayStation 2 |
Original release date(s):
| Release years by system: 2009 - Wii |
Notes: Released in Japan as Dragon Ball: World's Greatest Adventure (ドラゴンボール天下一大冒険Doragon Bōru Tenka-ichi Dai-Bōken)[36] | |
Original release date(s):
| Release years by system: 2009 - PlayStation 3, Xbox 360 |
2010s[edit]
Title | Details |
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Original release date(s):
| Release years by system: 2010 - PlayStation 3, Xbox 360 |
2010 – Microsoft Windows | Notes: First MMORPG based in the Dragon Ball universe. |
Original release date(s):
| Release years by system: 2011 - PlayStation 3, Xbox 360 |
Original release date(s):
| Release years by system: 2012 - Xbox 360 |
Original release date(s):
| Release years by system: 2012 - PlayStation 3, Xbox 360 |
Original release date(s):
| Release years by system: 2014 - PlayStation 3, Xbox 360, PlayStation Vita |
Manycam 4.0.52 download mac. | |
Original release date(s):
| Release years by system: 2015 - PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows |
Original release date(s):
| Release years by system: 2016 - PlayStation 4, Xbox One, Microsoft Windows 2017 - Nintendo Switch |
Original release date(s):
| Release years by system: 2018 - PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows |
Original release date(s):
| Release years by system: 2019 - Nintendo Switch, Microsoft Windows |
2020s[edit]
Title | Details |
---|---|
Original release date(s):
| Release years by system: 2020 - Xbox One, Microsoft Windows, PlayStation 4 |
Notes: It will be an action role-playing game. |
Handheld console games[edit]
Title | Details |
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| Notes: Dragon Ball Z: Goku Hishōden (ドラゴンボールZ: 悟空飛翔伝Doragon Bōru Zetto: Gokū Hishōden) is the first installment in the Goku RPG series, released on November 25, 1994. Despite the title, the game starts out during the end of Goku's fight with Piccolo at the World Martial Arts Tournament and ends with the battle against Vegeta. |
| Notes: Dragon Ball Z: Goku Gekitōden (ドラゴンボールZ: 悟空激闘伝Doragon Bōru Zetto: Gokū Gekitōden) is the second installment in the Goku RPG series, released on August 25, 1995. It features five playable characters, as well as Goku's Super Saiyan transformation. Goku Gekitōden takes place immediately after Son Goku's battle with Vegeta, and ends with Son Goku's final battle with Freeza. In Goku Gekitōden, moving about and fighting is real time, unlike its predecessor. The game also features many extras, such as minigames and a tournament mode. Most characters from the Namek arc can be fought during the story mode, including ones such as Zarbon and Freeza's transformed states. |
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| Notes: Dragon Ball Z Collectible Card Game was released on May 29, 2002 by Atari. It is based on the Dragon Ball Z Collectible Card Game. |
| Notes: Dragon Ball Z: Legendary Super Warriors (ドラゴンボールZ 伝説の超戦士たちDoragon Bōru Zetto Densetsu no Chō Senshi Tachi) is a turn-based strategy game developed and released for the Game Boy Color by Banpresto. It was released in Europe on June 30, 2002, Japan on August 9, 2002, and North America on November 2002. It is played with the use of in-game cards for attacks, techniques and support items. The game's story takes place from the Saiyan arc, and runs until the end of the series. The game also includes two extra stories involving Future Trunks's timeline. The game boasts a large array of characters and forms for the various characters. The first playthrough selects one or two characters for each battle, and subsequent playthroughs allow the player to select various unlockable characters for any scenario. |
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| Notes: Remake of the third Dragon Ball game for the Family Computer. |
| Notes: In the United States, the game sold 620,000 copies and earned $14 million by August 2006. During the period between January 2000 and August 2006, it was the 45th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[37] |
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| Notes: For those who pre-ordered the game this game through Amazon would receive an email with a code to download the Japanese version of Dragon Ball Z: Super Butoden 2 They would also receive 6 extra Z Assist support characters via an additional code sent a few days following the games release. This extra content was also available through pre-ordering the game digitally via the Nintendo eShop or through purchasing the Dragon Ball Z: Extreme Butōden New 3DS bundle. |
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Arcade games[edit]
Title | Details |
---|---|
Original release date(s): 1987 | Release years by system: |
Dragon Ball Z Original release date(s): 1993 | Release years by system: |
Notes: Dragon Ball Z (ドラゴンボールZDoragon Bōru Zetto) is a fighting game designed and manufactured in Japan by Banpresto in 1993.[38] The game's cabinet is shaped like a robot with markings similar to Goku's gi. The game features large sprites and a color palete that is identical Toriyama's water color scheme in the manga. The environments are semi destructible as chunks of wall or ground could be destroyed. The controls are unique as most of the characters movements are flight related. The playable characters are Goku, Super Saiyan Goku, Gohan, Vegeta, Piccolo, Frieza, Captain Ginyu, Recoome, and Burter. | |
1994 – Arcade | Notes: Dragon Ball Z 2: Super Battle[39] (ドラゴンボールZ 2 スパーバトルDoragon Bōru Zetto Tsū Supā Batoru) the sequel to Dragon Ball Z released in 1994, also produced by Banpresto. The gameplay matches the Butōden series of games rather than the previous arcade game. The characters are Goku, Gohan, Vegeta, Future Trunks, Piccolo, Cell, Android 16, Android 18, Android 20, and Mr. Satan. |
Dragon Ball Z: V.R.V.S. Original release date(s): 1994 | Release years by system: |
Notes: Dragon Ball Z: V.R.V.S. is a fighting game released in 1994 for the Sega System 32 arcade platform by Sega and Banpresto. Although the game is in 2D, it uses camera angles positioned behind the characters to create a 3D-like experience. The game is controlled with a joysick and 3 buttons; a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game. The object of the game is to defeat six opponents. The playable characters are Goku, Gohan, Piccolo, Vegeta, and Future Trunks. The final boss is an original character named Ozotto. A port of the game for the 3DO was in development titled Dragon Ball Z: Cell To Kogeki Da and would feature Cell instead of Ozotto. The game was playable at a Japanese convention however it was never released.[40] | |
Original release date(s): December 22, 2005 | Release years by system: |
Notes: Same game that was later ported to the PlayStation 2. | |
Data Carddass Dragon Ball Z Original release date(s): | Release years by system: |
Original release date(s): April 2006 | Release years by system: |
Dragon Ball Z: Bakuretsu Impact Original release date(s): March 16, 2007 | Release years by system: |
Notes: Dragon Ball Z: Bakuretsu Impact (ドラゴンボールZ 爆烈インパクトDoragon Bōru Zetto Bakuretsu Inpakuto, Dragon Ball Z: Burst Impact) is the third card-based fighting game for Bandai's Data Carddass arcade system. It was developed by Dimps and released on March 16, 2007 in Japan only by Bandai. | |
Original release date(s): May 14, 2008 | Release years by system: |
Notes: Dragon Ball Z: W Bakuretsu Impact (ドラゴンボールZ W爆烈インパクトDoragon Bōru Zetto Daburu Bakuretsu Inpakuto, Dragon Ball Z: W Burst Impact) is the fourth card-based fighting game released on Bandai's Data Carddass arcade system.The playable characters are Goku, Gohan, Vegeta, Piccolo, Kid Goku, Pan, Future Trunks, Goten, Gotenks, Arale Norimaki, Majin Buu, Super Buu, Kid Buu, Broly, Super 17, Nova Shenron, Omega Shenron, and Mighty Mask. | |
Dragon Ball Z: Dragon Battlers Original release date(s): April 21, 2009 | Release years by system: |
Original release date(s): November 11, 2010 | Release years by system: |
Dragon Ball: Zenkai Battle Royale Original release date(s): February 4, 2011 | Release years by system: |
Notes: Dragon age origins download. First arcade game that uses GGPO middleware for network/internet play. |
Mobile games[edit]
Title | Details |
---|---|
| Notes: Dragon Radar Mobile (ドラゴンレーダーモバイルDoragon Rēdā Mobairu) is a handheld LCD game that is produced by Bandai exclusively in Japan on January 2007. The game is featured in the shape of the dragon radar from the series and comes in either the standard white or orange colors which are listed as 'Dragon Radar Mobile: White' and 'Dragon Radar Mobile: Orange'. The game features two distinct modes of play, a battle game and a search game. The game controls are determined by the player's hand movement by a motion device, and features a 'accelerometer' that determines the strength of the players attacks by how hard the player shakes the device. Players can also compete with other players courtesy of an infrared sensor which can detect other radars for two player mode. |
| Notes: It is part of Dragon Ball Mobile series. Free video converter wmv to mp4 for mac. |
| Notes: It is part of Dragon Ball Mobile series. |
| Notes: It is part of Dragon Ball Mobile series. |
| Notes: It is part of Dragon Ball Mobile series. |
| Notes: It is part of Dragon Ball Mobile series. |
| Notes: A Dragon Ball-themed for Sugoroku Mobile Game. |
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Original release date(s):
| Release years by system: 2015 - Android, iOS |
Original release date(s):
| Release years by system: 2018 - Android, iOS |
Commercial reception[edit]
Platform(s) | Title | Release | Japan retail sales | Japan sales revenue (est.) | Ref |
---|---|---|---|---|---|
Famicom | Dragon Ball: Shenlong no Nazo | November 27, 1986 | 1,250,000 | ¥6,625,000,000 | [41][42] |
Dragon Ball: Daimaō Fukkatsu | August 12, 1988 | 530,000 | ¥3,074,000,000 | [42] | |
Dragon Ball 3: Goku Den | October 27, 1989 | 760,000 | ¥5,168,000,000 | ||
Dragon Ball Z: Kyôshū! Saiyan | October 27, 1990 | 900,000 | ¥7,020,000,000 | ||
Dragon Ball Z II: Gekishin Frieza | August 10, 1991 | 790,000 | ¥6,478,000,000 | ||
Super Famicom | Dragon Ball Z: Super Saiya Densetsu | January 25, 1992 | 730,000 | ¥6,935,000,000 | [42] |
Famicom | Dragon Ball Z III: Ressen Jinzōningen | August 7, 1992 | 610,000 | ¥4,758,000,000 | |
Dragon Ball Z: Gekitō Tenkaichi Budokai | December 29, 1992 | 330,000 | ¥2,418,000,000 | ||
Super Famicom | Dragon Ball Z: Super Butōden | March 20, 1993 | 1,450,000 | ¥15,346,800,000 | [41][43] |
Famicom | Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku | August 6, 1993 | 300,000 | ¥10,998,000,000 | [42] |
Super Famicom | Dragon Ball Z: Super Butōden 2 | December 17, 1993 | 1,200,000 | ¥12,700,800,000 | [41][43] |
Dragon Ball Z: Super Butōden 3 | September 29, 1994 | 910,000 | ¥8,918,000,000 | [42] | |
PC Engine Super CD-ROM² | Dragon Ball Z: Idainaru Son Goku Densetsu | November 11, 1994 | 40,000 | ¥352,000,000 | [42] |
Game Boy | Dragon Ball Z: Goku Hishōden | November 25, 1994 | 240,000 | ¥1,118,400,000 | |
Super Famicom | Dragon Ball Z: Super Goku Den — Totsugeki-Hen | March 24, 1995 | 420,000 | ¥4,536,000,000 | |
PlayStation | Dragon Ball Z: Ultimate Battle 22 | July 28, 1995 | 320,000 | ¥2,560,000,000 | |
Game Boy | Dragon Ball Z: Goku Gekitōden | August 25, 1995 | 90,000 | ¥506,790,000 | |
Super Famicom | Dragon Ball Z: Super Goku Den — Kakusei-Hen | September 22, 1995 | 130,000 | ¥506,790,000 | |
Sega Saturn | Dragon Ball Z: Shin Butōden | November 17, 1995 | 110,000 | ¥748,000,000 | |
Super Famicom | Dragon Ball Z: Hyper Dimension | March 29, 1996 | 220,000 | ¥1,716,000,000 | |
PlayStation / Sega Saturn | Dragon Ball Z: Idainaru Dragon Ball Densetsu | May 31, 1996 | 320,000 | ¥1,856,000,000 | |
PlayStation | Dragon Ball GT: Final Bout | August 21, 1997 | 245,000 | ¥1,421,000,000 | |
Game Boy Color | Dragon Ball Z: Legendary Super Warriors | August 9, 2002 | 68,049 | ¥1,190,700,000 | [41][44] |
PlayStation 2 | Dragon Ball Z | February 13, 2003 | 570,000 | ¥1,666,000,000 | [42] |
GameCube | November 28, 2003 | 78,000 | ¥530,400,000 | ||
WonderSwan Color | Dragon Ball | November 20, 2003 | 9,000 | ¥35,820,000 | |
PlayStation 2 | Dragon Ball Z 2 | February 5, 2004 | 584,183 | ¥4,290,239,952 | [41][45] |
Game Boy Advance | Dragon Ball Z: Supersonic Warriors | March 26, 2004 | 182,766 | ¥877,276,800 | [46] |
Dragon Ball Z: The Legacy of Goku II International | July 23, 2004 | 67,000 | ¥321,600,000 | [42] | |
Dragon Ball: Advanced Adventure | November 18, 2004 | 152,000 | ¥729,600,000 | ||
PlayStation 2 | Dragon Ball Z 3 | February 10, 2005 | 696,230 | ¥6,560,151,500 | [47][48] |
Dragon Ball Z: Sparking! | October 6, 2005 | 610,000 | ¥4,148,000,000 | [42] | |
Nintendo DS | Dragon Ball Z: Supersonic Warriors 2 | December 1, 2005 | 380,000 | ¥1,824,000,000 | [42] |
PlayStation Portable | Dragon Ball Z: Shin Budokai | April 20, 2006 | 170,000 | ¥816,000,000 | |
PlayStation 2 | Super Dragon Ball Z | June 29, 2006 | 220,000 | ¥1,496,000,000 | |
Dragon Ball Z: Sparking! Neo | October 5, 2006 | 650,000 | ¥4,420,000,000 | ||
Nintendo DS | Dragon Ball Z: Harukanaru Densetsu | March 21, 2007 | 170,000 | ¥816,000,000 | |
PlayStation Portable | Dragon Ball Z: Shin Budokai 2 | June 7, 2007 | 140,000 | ¥672,000,000 | |
PlayStation 2 | Dragon Ball Z: Sparking! Meteor | October 4, 2007 | 500,000 | ¥3,400,000,000 | |
Nintendo DS | Dragon Ball: Origins | September 18, 2008 | 240,000 | ¥1,152,000,000 | |
PlayStation 2 | Dragon Ball Z: Infinite World | December 4, 2008 | 200,000 | ¥1,160,000,000 | |
PlayStation Portable | Dragonball Evolution | March 19, 2009 | 13,000 | ¥62,400,000 | |
Nintendo DS | Dragon Ball Z: Attack of the Saiyans | April 29, 2009 | 207,000 | ¥993,600,000 | |
Dragon Ball: Origins 2 | February 11, 2010 | 78,000 | ¥388,440,000 | ||
PlayStation Portable | Dragon Ball Z: Tenkaichi Tag Team | September 30, 2010 | 85,000 | ¥423,300,000 | |
Nintendo DS | Dragon Ball Kai: Ultimate Butoden | February 4, 2011 | 108,000 | ¥518,400,000 | |
PlayStation 3 | Dragon Ball Z: Burst Limit | June 5, 2008 | 180,000 | ¥1,337,040,000 | |
Wii | Dragon Ball: Revenge of King Piccolo | July 23, 2009 | 80,000 | ¥544,000,000 | |
PlayStation 3 | Dragon Ball: Raging Blast | November 12, 2009 | 145,000 | ¥1,012,100,000 | |
Wii | Dragon Ball Z: Budokai Tenkaichi 3 (Wii Select) | February 25, 2010 | 106,407 | ¥297,939,600 | [49] |
PlayStation 3 | Dragon Ball: Raging Blast 2 | November 11, 2010 | 97,000 | ¥677,060,000 | [42] |
Dragon Ball Z: Ultimate Tenkaichi | December 8, 2011 | 84,000 | ¥586,320,000 | ||
Nintendo 3DS | Dragon Ball Heroes: Ultimate Mission | February 28, 2013 | 308,000 | ¥1,701,084,000 | |
PlayStation 3 | Dragon Ball Z: Battle of Z | January 23, 2014 | 136,000 | ¥968,728,000 | |
PlayStation Vita | 60,060 | ¥370,690,320 | [50] | ||
Nintendo 3DS | Dragon Ball Heroes: Ultimate Mission 2 | August 7, 2014 | 336,087 | ¥1,912,335,030 | [46] |
PlayStation 3 | Dragon Ball Xenoverse | February 5, 2015 | 228,000 | ¥1,623,360,000 | [42] |
Nintendo 3DS | Dragon Ball Z: Extreme Butōden | June 11, 2015 | 180,000 | ¥1,024,200,000 | |
Dragon Ball Fusions | August 4, 2016 | 237,320 | ¥1,352,724,000 | [46] | |
1986–2016 | 20,144,695 | ¥157,660,089,202 ($1.941 billion) |
Fiscal period | Revenue | Ref |
---|---|---|
November 1986 to March 2007(Japan only) | ¥135,482,368,252 | [a] |
April 2007 to March 2008(excluding United States) | ¥12,300,000,000 | [51] |
April 2008 to March 2009 | ¥12,100,000,000 | |
April 2009 to March 2010 | ¥9,200,000,000 | [52] |
April 2010 to March 2011 | ¥5,600,000,000 | |
April 2011 to March 2012 | ¥7,400,000,000 | |
April 2012 to December 2012 | ¥3,500,000,000 | [53] |
January 2013 to March 2013 | ¥600,000,000 | [54] |
April 2013 to December 2013 | ¥2,400,000,000 | [55] |
January 2014 to March 2014 | ¥2,600,000,000 | [54] |
April 2014 to December 2014 | ¥4,100,000,000 | [56] |
January 2015 to March 2015 | ¥9,500,000,000 | [57] |
April 2015 to March 2016 | ¥23,300,000,000 | [58] |
April 2016 to December 2016 | ¥32,200,000,000 | [59] |
January 2017 to March 2017 | ¥18,600,000,000 | [60] |
April 2017 to March 2018 | ¥83,700,000,000 | [61] |
April 2018 to March 2019 | ¥108,600,000,000 | [62] |
November 1986 to March 2019 | ¥437,882,368,252 ($4.927 billion) |
Dragon Ball Z Video Games
Fiscal period | United States sales revenue | Ref |
---|---|---|
May 2002 to March 2003 | $115,823,000 | [b] |
April 2003 to March 2004 | $85,000,000 | [65] |
April 2004 to March 2005 | $85,900,000 | |
April 2005 to March 2006 | $59,144,800 | [66] |
April 2006 to March 2007 | $55,891,100 | |
April 2007 to March 2008 | $39,344,321 | |
April 2003 to March 2008 | $441,103,221 |
Notes[edit]
- ^See Dragon Ball video game retail sales in Japan (1986–2016) table above
- ^Atari's Dragon Ball video game sales revenue in the United States between May 2002 and March 2003:
- Dragon Ball Z: The Legacy of Goku (2002) on GBA – 1.4million units,[63] average $29.17 price[37] – $40,838,000
- Dragon Ball Z: Budokai (2002) on PS2 – 1.5million units,[63] $49.99 price[64] – $74,985,000
References[edit]
- ^'Dragon Ball Z Finally Comes Home'. IGN. November 15, 2000. Retrieved March 1, 2015.
- ^'Infogrames Doubles'. IGN. January 23, 2003. Retrieved March 1, 2015.
- ^'Atari settles DBZ dispute'. GameSpot. December 12, 2007. Retrieved March 1, 2015.
- ^'Atari's Dragon Ball Z: Burst Limit Explodes into Stores on Xbox 360 and PlayStation 3'. IGN. June 10, 2008. Retrieved March 1, 2015.
- ^'Atari fights to keep Dragon Ball Z'. GameSpot. October 31, 2007. Retrieved March 1, 2015.
- ^'Publishers leaning on licenses'. GameSpot. July 2, 2008. Retrieved March 1, 2015.
- ^'Namco Bandai Gets N. American Dragon Ball Game Rights'. Anime News Network. July 4, 2009. Retrieved July 11, 2009.
- ^'Funimation December 2014 Catalog'(PDF). thecnl.com. Retrieved February 13, 2017.
- ^'Dragon Ball Xenoverse Series Hits 10 Million In Worldwide Shipments And Digital Sales'. Siliconera. July 30, 2018. Retrieved January 29, 2018.
- ^'Dragon Ball FighterZ Surpasses 3.5 Million In Worldwide Shipments And Digital Sales'. Siliconera. October 31, 2018. Retrieved January 29, 2019.
- ^'「ドラゴンボールZ ドッカンバトル」が全世界で2億5000万DLを突破。堂本 剛さん出演の記念ムービーも公開に'. 4Gamer.net (in Japanese). September 3, 2018.
- ^Chapple, Craig; Editor, Senior. 'East Meets West: Pocket Gamer Connects heads to Hong Kong, and Tencent's games make $19bn'. pocketgamer.biz. Retrieved March 26, 2019.
- ^Forde, Matthew; Writer, Staff. 'Dragon Ball Legends surpasses $140m in revenue'. pocketgamer.biz. Retrieved March 26, 2019.
- ^ abcdefghijklmnopqrstuvwxyzaaabacadaeafagahaiajakalamanaoapaqarasatauavawaxayazbabbbcbdbebfbgbhbibjラインナップ ドラゴンボール ゲームポータルサイト バンダイナムコエンターテインメント公式サイト. Bandai Namco Entertainment (in Japanese). Retrieved February 13, 2017.
- ^Nintendo Power issue 1, page 82
- ^'Dragon Ball Z: Les Zeux Vidéo'. Joypad [fr] (in French) (31): 87. May 1994.Italic or bold markup not allowed in:
|journal=
(help) - ^'Por fin, Dragon Ball Z II'. Nintendo Acción (in Spanish) (11): 6. October 1993. ISSN4090-2021.
- ^'El juego que nunca llegó'. Súper Juegos (in Spanish) (20): 43. December 1993. ISSN0565-0372.
- ^'IGN: Dragon Ball Z Gaiden: Saiya-jin Zetsumetsu Keikaku'. IGN. Retrieved September 18, 2007.
- ^'Dragon Ball Z: Super Butoden 2 Is The Most Unique Pre-order Bonus'. Siliconera. Retrieved October 27, 2015.
- ^'Dragon Ball Z 2: La légende de Saiya'. Joypad [fr] (in French) (31): 42–43. May 1994.Italic or bold markup not allowed in:
|journal=
(help) - ^'Dragon Ball Z Legend of Saien: Una leyenda sin final'. Hobby Consolas (in Spanish) (33): 64–68. June 1994. ISSN6239-0104.
- ^'Dragon Ball Z Devolution online game'. dragonballzdevolution.com. Retrieved May 11, 2017.
- ^Sega. 'Sega Corporation Hardware Archive: Mega Drive: Third-Party Master List'. Table, under 1994: 'ドラゴンボールZ 武勇列伝'. Retrieved May 7, 2011.
- ^'Preview: Dragon Ball Z'. Hobby Consolas (in Spanish) (32): 34–37. May 1994. ISSN6239-0104.
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(help) - ^'Dragon Ball 天下一大冒険' (in Japanese). Namco Bandai. Retrieved May 22, 2009.
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Dragon Ball Gt Video Games For Ps2
External links[edit]
- Official Bandai Namco website(in Japanese)
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